Calibrating Xhinobi Studio Matrix...
Game & Experience Studio

We build worlds
people can walk into.

Xhinobi Studio designs and engineers games, VR, and interactive systems for brands, event agencies, themeparks, and museums — from first prototype to the day it opens to the public.

01 Game Development
02 VR Development
03 Event Games
04 Interactive Software
05 Active Game Center & Museum Systems
What we do

Five disciplines, one build team

Every project moves through the same senior team — design, engineering, and on-site integration — so nothing gets lost in handoffs.

01

Game Development

Full-cycle production for PC, console, and mobile — prototyping, gameplay engineering, art pipelines, and live-ops support after launch.

02

VR/AR Development

Immersive builds engineered for comfort and presence across standalone and tethered headsets, tuned for long dwell times in public settings.

03

Event Games

Custom interactive games for activations, expos, and brand events — built to onboard a stranger in ten seconds and hold a crowd.

04

Interactive Software

Bespoke tools and installation software — touchscreens, motion tracking, kiosks, and control systems built to run unattended for years.

05

Active Game Center & Museum Experiences

Interactive systems, game system, and guided interactive exhibits — designed for durability, safety, and thousands of guests a day.

06

Support & Live-Ops

Post-launch monitoring, content updates, and on-site maintenance so your installation stays reliable long after opening day.

Selected work

Awesome Builds

A sample of the games, interactive experiences, and installation systems we've shipped for clients across events, museums, and recreation center.

VR · Museum Exhibit

Interactive Museum

Explore through hands-on discovery. This interactive exhibit features multiple stations built to inspire museum visitors.

-->
Event Game · Product Launch

Interactive Product Experience

Turn your event floor into an interactive playground. Scan, explore, and unlock exclusive product experiences across multiple booths to win rewards.

-->
Game Development · PC / Console

Full Game System

Turning creative visions into high-performing gaming titles. We handle mechanics, design, and deployment to deliver engaging gameplay and robust tech.

Interactive Software · Science Center

Immersive Game Room

Transform physical spaces into interactive playgrounds. We develop high-energy, multiplayer digital games designed specifically for immersive rooms and entertainment hubs

Themepark · Dark Ride System

Event Exhibition

Draw crowds and dominate the floor. We build short, high-impact interactive games tailored to your brand, designed to maximize attendee footprint and social sharing.

-->
Event Game · Product Launch

System Platform

Beyond just the game, we build the engine behind it, paired with a robust backend infrastructure to seamlessly manage leaderboards, user data, and content updates.

About us

A small studio built from three worlds

Xhinobi Studio was founded by people who came from games, from themeparks, and from museum design — three industries that rarely talk to each other, but all live or die on the same thing: whether a person walks up and wants to touch it.

We stay small on purpose. Every project is run by senior designers and engineers, not handed down through account layers, which means the people scoping your project are the same people building it.

We work directly with exhibit fabricators, event producers, and ride manufacturers, so our systems are built to survive real installs — dust, crowds, and power that isn't always clean.

30+
PROJECTS SHIPPED
6 yrs
STUDIO HISTORY
4
MUSEUM & RCREATION CENTER
99.2%
UPTIME, LIVE INSTALLATIONS
The team
The Xhinobi Studio team
Team photo goes here

Designers, engineers, and on-site technicians — the same people who scope your project are the ones who build it.

How we work

From brief to opening day

STEP 01

Discover

We learn the space, the audience, and the constraint that matters most — budget, footprint, or timeline.

STEP 02

Prototype

A playable or walkable prototype within weeks, so decisions get made on something real, not a deck.

STEP 03

Build

Full production with weekly playtests, hardware integration, and on-site testing before install.

STEP 04

Support

Launch-day staffing, monitoring, and a support line for the life of the installation.

Get in touch

Tell us what you're building

Share a few details about your project and the team will get back to you within two business days with next steps.

We reply within two business days.